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Knight Guide

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#1 Mjölnir


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Posted 23 July 2015 - 12:16 PM


Knights is one of the secondary jobs of the Swordsman class. Knights give access to a new mastery with which to use another type of weapon apart from swords. They are also allowed to acquire powerful area skills such as the famous Bowling Bash and the exclusive skill with the spear. Brandish Spear.


Job Changing:

To become a Knight, the player must complete a series of tasks:

- Item collection
- Written test
- Battle test
- Word association quiz
- Self-control test
- Personality quiz

After completing this series of tasks, the player will become a Knight. All this is carried out in the Prontera Chivalry.



Str: 70-90
Agi: 60-90
Vit: 60-90
Dex: 40-60
Luk: 1-20

Weapons: Spears, one-handed or two-handed Swords

These type of knights try to get the best of both worlds. By having a good combination of AGI and VIT depending on the play style of the user, they will achieve survival capability in some areas, while losing it in others. Hybrid Knights stand out depending on their highest stat.

All Knights must have high VIT to be able to survive encounters with monsters, However, increasing AGI is useful to reduce Cast Delay for Bowling Bash.


Str: 70-90
Agi: 1-40
Vit: 80-99
Int: 1-30
Dex: 40-60
Luk: 1-20

Weapons: Spears, one-handed or two-handed Swords.

SVD Knights (STR/VIT/DEX) are a classic. This is one of the most useful builds. An SVD Knight is ideal for AoE with Bowling Bash or Brandish Spear. They're especially effective against big monsters.



Quest Skills:


Job Bonus:



May the wind always be at your back, and the sun always upon your face, and may the wings of destiny carry you aloft to dance with the stars...


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