Hi guys!
Following some questions and support reports we have had over the last few weeks, I wanted to write this post in order to clarify the FPS limit in Zula and in general, in PC gaming.
Some of you ask the questions like:
- I have an i7 and GTX970 why I cant run the game above 60 fps??
- My PC runs LoL or CS at 200 FPS, why Zula can only do 60 FPS??
Well if your questions is like those, first we have to speak about how FPS and hertz rate work in PC gaming: Frames per second (FPS) are actually limited by the image per second that your monitor can handle and this is call Hertz. If your monitor only works at 60 Hertz, your PC is limited to 60 FPS even if the game you are playing or other software tells you you are at a higher rate. The reality is the bottleneck is in the monitor as well.
A monitor at 144 Hertz will be able to run Zula at 144 FPS as its limit, but it maybe limited by other things such as the connector; par example, HDMI ports are limited to 60 Hertz refresh rate.
This text clarifies the issue:
First, what is a frame and what determines the frame rate? A frame is a single still image, which is then combined in a rapid slideshow with other still images, each one slightly different, to achieve the illusion of natural motion. The frame rate is how many of these images are displayed in one second. To produce, or render, a new frame your CPU and GPU work together to determine the actions of the AI, the physics, positions, and textures of the objects in the scene to produce an image. Then your GPU cuts this image into pixels at the resolution you set and sends this information to the display. The more powerful your CPU and GPU, the more frames they are able to generate per second.
Your monitor or display is where refresh rates come in. Refresh rate is measured in frequency (Hz) which is the number of times per second your monitor can redraw the screen. A refresh rate of 85Hz means that your display can redraw the entire screen 85 times in one second.
Does that mean that your frame rate is limited by your screen’s refresh rate? No; they are two separate things. Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.
It’s also important to remember that even if your gaming PC is capable of generating 90 FPS in your favorite game at your preferred settings, and even if your monitor supports 90Hz, 120Hz or more, you could still be capped by the lower refresh rate capabilities of the ports on your graphics card and display. Read our blog post on DisplayPort vs HDMI vs DVI vs VGA to learn about the pros, cons and limitations of the different types of connections. For example, some gaming monitors feature 120Hz refresh rates, but have HDMI 1.4 and DisplayPort 1.4. This means that you can only take advantage of the 120Hz refresh rate if your use DisplayPort; you’ll be stuck at 60Hz if you use HDMI.
Frame rate is typically used as a gaming benchmark for measuring the performance of hardware, drivers, games and APIs like Vulkan and DirectX. In this case the monitor’s refresh rate doesn’t matter because the frame rate is just used as a number to measure the gaming performance. A higher frame rate is better. However, when you’re actually playing a game, the display’s refresh rate does effectively limit the frame rate – if you have an 80hz display and your computer is capable of outputting 120 FPS, your screen will still only be able to show 80 different images per second.
If the frame rate your computer is producing is different (either higher or lower) that the refresh rate of your monitor, you may experience a glitch known as screen tearing, where information from two or more frames is shown in a single screen draw. It is important to note that screen tearing does no damage to a display or graphics card.
Text source: https://www.avadirec...-refresh-rate/
And this is why many of you cannot see more than 60 FPS, because Zula shows the actual and real FPS limit that your PC + Monitor can handle.
Dreadterror aka Upsetter!